It is beautiful, and I couldn’t help but wonder if Dear Esther should have been a hardware demo for some graphics card.ĭear Esther is filled with beautiful views and great attention to detail. I encountered an eerie looking circle of rocks which looked like a miniature Stonehenge, but what really took me by surprise was when I wandered deep inside a cave that took me on a colourful path through the island a kaleidoscope of coloured stalactites and stalagmites and formations that gave each cave I stepped into an enchanting personality. On my journey, I encountered a cargo ship, wrecked with its cargo spread all over a beach head. What will happen when you reach it? Will your love, Esther, be there waiting with open arms? Or something more sinister? Questions like these kept me playing on, and I’m kinda glad I did. It’s the only thing to aim to get to, the only destination. In the distance, you can see the only true landmark on the island: a radio tower identifiable by its blinking red light. The protagonist also delves into a little of the island’s history like how white marks were carved into the clifftop it’s the kind of thing that sends chills down your spine, especially since it’s all being read to you with a creepy musical score overlaying every word. This haunting tone of the story, the eerie wind, and the inescapable sense of isolation make Dear Esther an unnerving journey. These gritty and very well read letter excerpts speak of a car accident that clearly refuses to leave the protagonist’s mind as he navigates the landscape. As you make your way around the island, audio snippets are triggered from, presumably, yourself which are monologues addressed to your partner, Esther. You begin your journey on a beach adjacent to a cliff side. It excels in each of these departments without a doubt. Dear Esther is mechanically barebones when it comes to its gameplay, instead relying on storytelling, narrative, and atmosphere. There are no collectables or missions to undertake. There are no paths to take or puzzles to solve. Walking simulator, whilst not a proper genre, is a perfect name for the kind of game that Dear Esther is. It's the ultimate achievement of composition." (Bitgamer).Ever wanted to take a stroll around a random island? A barren plot of land in the middle of the ocean with its own set of landmarks and history? In Dear Esther: Landmark Edition, which makes its way onto consoles, this daydream becomes a reality in what is now known as a walking simulator. Exquisitely constructed, both sonically and visually" (Eurogamer), "as beautiful as the game is, it’d be remiss not to mention Curry’s atmospheric soundtrack.impossible to ignore." (Edge), "spellbinding, fascinating aural landscape: a resounding success" (Square Enix), "Curry's delicate & understated musical score achieves a level of excellence. Reviewers have said ""Curry's score reflects the player's feelings without oppressively instructing them. SoundtrackJessica Curry's haunting and beautiful soundtrack to Dear Esther, now available on Steam, has been a hit with gamers and critics alike.
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